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Zingoz Bounce N Burst Tutorial - Part 2 - Point Scale & Strategies


Each level gives points for four things: bubbles burst, shelves burst, time remaining and a level completion bonus. The level completion bonus is the same every game. The level bonus for passing level 1 is 90 points (no matter how much time it takes to get through). For each additional level, the bonus is increased 40 points:

 

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Level Bonus
1 90
2 130
3 170
4 210
5 250
6 290
7 330
8 370
9 410
10 450
11 490
12 530
13 570
14 610
15 650
16 690
17 730
18 770
19 810
20 850


So, if you complete the game, 9400 of your points are accounted for in the level bonus.
The next way that you get points is a time bonus.
The first level starts off with 60 seconds. Each subsequent level adds 2 seconds to the time allotment. You get 2 points for each second remaining.

Level Time allocated
1 60
2 62
3 64
4 66
5 68
6 70
7 72
8 74
9 76
10 78
11 80
12 82
13 84
14 86
15 88
16 90
17 92
18 94
19 96
20 98


If you were to complete every level in 0 seconds, you would get 3160 points from time. Since that is impossible, here is a more realistic figure. When I am playing well, I usually complete level 1 in 4 seconds, level 2 in 6 seconds, level 3 in 8 seconds, level 4 in 10 seconds, level 5 in 13 seconds, level 6 in 16 seconds, and levels 7 – 20 in 18 seconds. If you do that, you will earn 2542 points in bonus time. Anyone who has played well knows that these figures, while possible for a single level, are nearly impossible to sustain for the entire game. More likely, I will average around 24 seconds for levels 7 – 20 (which can be around 160 points less). So, the time has some variability, but not really that much, because there is only 2 points per second difference).

As mentioned before, you also get points for the amount of shelves you burst. The maximum amount of shelves you can burst in a single game is 48 – or 480 points. This assumes the first level is the one with 6 shelves and the second is the one with 3 shelves. The minimum amount of shelves to be presented is 39 – 390 points. This assumes that your first two levels are the ones with the stairs (and no breakable shelves).

Level Max Min
1 6 0
2 3 0
3 2 6
4 2 3
5 0 2
6 0 2
7 6 0
8 3 0
9 2 6
10 2 3
11 0 2
12 0 2
13 6 0
14 3 0
15 2 6
16 2 3
17 0 2
18 0 2
19 6 0
20 3 0

You can see the six pattern there.

Ok. The last place to get points is the bubbles. As I mentioned before, I thought this was straightforward (until I reviewed a video of the point scoring, accounting for how the points are assigned).

The points for the bubbles are assigned on a progressive series, with a limitation. Essentially, you get more points for bursting a series of the same bubble size.
Here are some examples (Note – going for points means that you abandon the strategy of bursting one bubble at a time from the top down, so don’t get confused).

If you follow my strategy of popping one bubble from the top down, you will burst them like this.

L M SS M SS (Large, Medium, Small, Small, Medium, Small, Small). That is the 7 bubbles in a single large.

You will get the following point totals for that:

4 + 6 + 8 + 12 + 6 + 8 + 12 = 56 points.

If you want to earn more points, you need to pop like bubbles in sequence:

L MM SSSS

That will give you

4 + 6 + 9 + 8 + 12 + 16 + 20 = 75 points.

When you get to level 3, you have 2 large bubbles to start. If you pop in the safe way (to get a trophy), you will pop like this:

L M SS M SS L M SS M SS

That will give you the following points:

4 + 6 + 8 + 12 + 6 + 8 + 12 + 4 + 6 + 8 + 12 + 6 + 8 + 12 = 112 points.

If you want to get the maximum points, you will pop like this:

LL MMMM SSSSSSSS

4 + 6 + 6 + 9 + 12 + 15 + 8 + 12 + 16 + 20 + 20 + 20 + 20 + 20 = 188 points.

Hopefully you can see the series. Large starts at 4 points, and adds 2 for each large popped in a row. Medium starts at 6 points, and adds 3 for each subsequent medium popped in a row (capping at 15), and small starts at 8, adding 4 per subsequent pop (capping at 20). If you pop a large, then a medium, then another large, then another medium, you will restart the sequence (4 + 6 + 4 + 6).

For levels 7 – 20, you have 4 large bubbles. Again, using my safe technique, you will burst in the following order, getting the score listed:

L M SS M SS - L M SS M SS - L M SS M SS - L M SS M SS
4 + 6 + 8 + 12 + 6 + 8 + 12 + 4 + 6 + 8 + 12 + 6 + 8 + 12 + 4 + 6 + 8 + 12 + 6 + 8 + 12 + 4 + 6 + 8 + 12 + 6 + 8 + 12 = 224 points.

The most points you can get is also the riskiest (and very difficult to do – but easiest on level 1 shown above).
LLLL MM MM MM MM SSSS SSSS SSSS SSSS
4+6+8+10 + 6+9+12+15+15+15+15+15 + 8+12+16+20+20+20+20+20+20+20+20+20+20+20+20+20 = 426 points.

So, the maximum score you could possibly get on points (although extremely difficult is 7279 points). The minimum score (assuming you don’t die) is 3876. So there is a range difference of 3403 points.

If you add up my maximums, you can see that the theoretical high score (assuming you do it in 0 seconds and get all 426 points on the higher levels) is only 22119. This is 480 for the shelves, 3160 for time, 7279 for bubbles, 9400 for completing the levels and 1800 for not dying (600 points for each of the 3 extra lives remaining – you don’t get any credit for the 4th life).

If you use the time estimates that I provided earlier (around 20 seconds per level), the maximum soccer is only 21501 points. Finally, if you assume that the best players can get around 80% of the available points in the bubbles (which is probably a generous estimate), the highest reasonable score is 19317. So, when you look at the leader board, I would bet that any score above that was attained unfairly (either through cheating or a computer glitch).
Other nuances:

I really haven’t mentioned any of the powerups that drop (the double feathers, plunger shot, the burst powerup, the timer or protective bubble). The protective bubble is probably the best of these, because it essentially gives you an extra life The timer is also good – but it can cause problems if you don’t use it right. If I am trying to get the trophy, I use the timer to burst one bubble all the way down from large to small to nothing. I also pick out a bubble that I want to burst, and wait for it to get near the ground before getting the timer (it allows me to burst the bubble all the way down quicker). If I am trying for the points, I use the timer to try to expose the maximum number of small bubbles, so I can rack up the 20 point smaller bubbles (although this is very dangerous). The burst powerup (the one that will pop every bubble on the screen, reducing it to its next smaller level) is good when you get all small ones on the screen, but can cause difficulties because it could double the number of bubbles on the screen before you are in position. With the plunger powerup, you can have the most problems. First, if you put the plunger up and it doesn’t catch a bubble, to send up another plunger, you have to press the spacebar twice (once to release the plunger) and once to send up another one. Also, if you use the plunger on a lower horizontal shelf, you might find that the game locks up on you (this has happened to me a number of times – so much so that I might forgo the plunger powerup so that I don’t lose my game.

One other thing about the powerups. If you are about to catch a powerup at the same time that you are shooting a feather up, your feather will be stopped. This could mean that you have to quickly fire up another feather.

One final tip – I try to not burst any bubbles underneath the low horizontal steps. That is an easy way to die, because you have to time it just right.

I know this is a long post, but I like to be thorough.

If anyone is interested, I can add a video on YouTube and link it here. Just let me know.


It looks like I might win the game of the day with my new high score.

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