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Old 02-27-2010, 06:56 AM   #201
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

View Post Originally Posted by slbradshaw
Well, I've racked up over 100,000 points this morning, but my eyes hurt from trying to distinguish between the orange and the red, anyone else have this problem? Also, I don't know if it's just me or not but I usually play in the tournament area but have been playing in the arcade to get in more games and it seems like I do much better in the tournament area, always getting to at least level 10 before running out of moves. In the arcade I have had a lot of games end on level 5. Maybe it is just a coincidence. Good luck Goober players.
Yes, I have to strain my eyes to see the difference between red and orange. My DH thinks I am a little colour blind. But I'm glad I'm not the only one who has this problem.

The "ran out of moves" announcements are sure annoying!
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Old 02-27-2010, 07:06 AM   #202
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

View Post Originally Posted by tashytoot
I think it means you have used up all your moves.

View Post Originally Posted by slbradshaw
Well, I've racked up over 100,000 points this morning, but my eyes hurt from trying to distinguish between the orange and the red, anyone else have this problem? Also, I don't know if it's just me or not but I usually play in the tournament area but have been playing in the arcade to get in more games and it seems like I do much better in the tournament area, always getting to at least level 10 before running out of moves. In the arcade I have had a lot of games end on level 5. Maybe it is just a coincidence. Good luck Goober players.
There's a limit on moves? I read the instructions but didn't see anything about that. How does it work? Are we somehow limited in how many combinations we can make to reach each level's goal -- like, too many 3-match lines rather than 4- or 5-match lines will use up moves? I used to play a lot of Bejeweled, which is similar; it gave a couple extra tries if you didn't make the level, then you'd be booted out. But this seems to work differently. I just tried playing again and don't see anything on the screen telling me about number of moves left or anything. Sorry to sound so stupid!
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Old 02-27-2010, 07:08 AM   #203
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

no, it just means that there are no moves left on the board, that you can't move anything to make 3,4 or 5 in a row
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Old 02-27-2010, 07:09 AM   #204
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

6 BILLION points? Wow, I better get to playin!
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Old 02-27-2010, 07:10 AM   #205
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

View Post Originally Posted by Flame Boy
no, it just means that there are no moves left on the board, that you can't move anything to make 3,4 or 5 in a row
Oh, LOLOL! Got it! Now I DO feel stupid! Thanx
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Old 02-27-2010, 07:12 AM   #206
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

Does it start @ 8:00 kinztime?
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Old 02-27-2010, 07:37 AM   #207
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

are we having a thread so we an gauge our score contribution as a group?

12,197 so far for me!


23399 as of a second ago

Last edited by dottiejean28; 02-27-2010 at 07:37 AM..
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Old 02-27-2010, 07:37 AM   #208
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

I've won a trophy already!

Not been keeping a tally of my score sorry, but around 80,000 estimate
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Old 02-27-2010, 07:52 AM   #209
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

Add about 43500 to our total for me so far
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Old 02-27-2010, 08:00 AM   #210
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

I stink at the game, but I have made about 30,000, finally made it past level 4 to level 7!
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