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Old 02-27-2010, 05:27 AM   #191
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

This should be interesting... I'm sure we can do it! We'll all be working for an extra 500 Kinzcash, but playing the game earns Kinzcash too, and as mentioned, you might get a trophy too! Here is some math regarding our goal:

With the Goal at 6 billion points, each of those ten "degrees" on the guage is 60 million. Now, assuming people can average around 10,000 points per game (which could be a little high, but people will get good at it too!), that would be 60 thousand games played to fill ONE of the ten "degrees". We've got two days, so that's 300,000 games to be played per day, or 12,500 games to be played per hour. Guessing a player can get in maybe 5 games an hour scoring 10,000 per game, we need just 2500 people playing the game during any given hour of the day. Totally do-able when you break it down!
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Old 02-27-2010, 05:32 AM   #192
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

well, i just played my first game and got to level 11 lol, i have never made it past level 8 before! this should be fun
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Old 02-27-2010, 05:53 AM   #193
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

I never had played this game, but I am trying hard, it is getting a little easier, finally got to level 4. I have 3 accounts and do dailies on 5 others, signed up on all, so I am working my way thru dailies, playing the game once on each account, then I will play on my main account. Lets try to get to that first marker by the time most people get up!
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Old 02-27-2010, 06:14 AM   #194
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

I think the game has been made a little easier to help us along on this first communal project. When I played a few practice rounds before the contest opened I'd get booted out around level 4. But as soon as the gates opened and we were good to go, my very first game got to level 9/10, very quickly too!

I'm wondering too about the gauge not moving yet. We're well past the early morning NA upgrade. Wonder when it'll budge?

Wouldn't it be "funny" if -- due to some glitch -- the point register isn't working properly and all the points we're earning are going nowhere?
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Old 02-27-2010, 06:23 AM   #195
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

View Post Originally Posted by WebCats139
I think the game has been made a little easier to help us along on this first communal project. When I played a few practice rounds before the contest opened I'd get booted out around level 4. But as soon as the gates opened and we were good to go, my very first game got to level 9/10, very quickly too!

I'm wondering too about the gauge not moving yet. We're well past the early morning NA upgrade. Wonder when it'll budge?

Wouldn't it be "funny" if -- due to some glitch -- the point register isn't working properly and all the points we're earning are going nowhere?
Ha Ha Webcat, that would really be Sad......But it would be typical.
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Old 02-27-2010, 06:44 AM   #196
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

View Post Originally Posted by Gmagator
I never had played this game, but I am trying hard, it is getting a little easier, finally got to level 4. I have 3 accounts and do dailies on 5 others, signed up on all, so I am working my way thru dailies, playing the game once on each account, then I will play on my main account. Lets try to get to that first marker by the time most people get up!
lol, i'm doing the same thing i'm finally on my main account, and it's time to start playing!


View Post Originally Posted by WebCats139
I think the game has been made a little easier to help us along on this first communal project. When I played a few practice rounds before the contest opened I'd get booted out around level 4. But as soon as the gates opened and we were good to go, my very first game got to level 9/10, very quickly too!

I'm wondering too about the gauge not moving yet. We're well past the early morning NA upgrade. Wonder when it'll budge?

Wouldn't it be "funny" if -- due to some glitch -- the point register isn't working properly and all the points we're earning are going nowhere?
i was thinking the same thing.. i have never made it past level 8 before, and on my first try i got to level 11?? it seemed too easy
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Old 02-27-2010, 06:46 AM   #197
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

I have a question about the play -- this has happened a couple times and I don't know why. Could someone more familiar with the game explain, please?

I had just begun level 9, had 90 seconds on the board, had just made a match of 3, and suddenly a sign came up saying something like, "Too bad, better luck next time" and Goober said it was back to the drawing board for him.

Why has this happened? I can't see anything wrong -- especially when still have 90 seconds on a level just beginning. What am I missing?

Thanks!
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Old 02-27-2010, 06:47 AM   #198
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

I think it means you have used up all your moves.
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Old 02-27-2010, 06:49 AM   #199
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

Well, I've racked up over 100,000 points this morning, but my eyes hurt from trying to distinguish between the orange and the red, anyone else have this problem? Also, I don't know if it's just me or not but I usually play in the tournament area but have been playing in the arcade to get in more games and it seems like I do much better in the tournament area, always getting to at least level 10 before running out of moves. In the arcade I have had a lot of games end on level 5. Maybe it is just a coincidence. Good luck Goober players.
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Old 02-27-2010, 06:52 AM   #200
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Default Re: New Communal Contest - Goober's Lab Challenge! Update - Gauge added

I've never played this game before so I w.on't be much help but I'm trying
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