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Old 01-09-2011, 02:43 PM   #181
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

FINALLY! I've been waiting for this. Now I can make my kitchen PERFECT!
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Old 01-09-2011, 03:02 PM   #182
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

OMG! I was just talking to my sibs the other day about how much I wished I could delete doors! They always seem to mess up my design!
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Old 01-09-2011, 03:54 PM   #183
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

I love this idea and hope we can do that very soon
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Old 01-10-2011, 01:20 AM   #184
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

That is sooooo cool!!! I am really excited!
I can't wait to see all of their new ideas!!!
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Old 01-10-2011, 02:37 PM   #185
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

AWESOME!!!!!!! that would be AWESOME-SAUCE!!!!!!!!!
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Old 01-10-2011, 07:25 PM   #186
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

I am SOOOO excited to hear about this and am counting the days until it's available. It's going to make such a HUGE difference in the layout of my rooms and now I'll be able to fill in the "holes" where I didn't put a room because it would ruin the wall of another room. Way to go Ganz! Sounds like 2011 is going to be an awesome year in WKW!!
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Old 01-11-2011, 12:23 PM   #187
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

Wowee! This is great news and a long time coming!

Now I wish that GANZ would come up with a way to move our rooms around too... my entire Webkinz Mansion is all over the place because I had to build rooms in branches to avoid touching other rooms or because I "expanded" areas.

All they have to do is create another database that:

1. assigns the co-ordinates of a room (as an entity ID) to the gridmap the Webkinz house is laid out on

2. Then assign the items within that room to the ID of the room they're in

3. Then assign the co-ordinates of the items to the mini-grid of the room layout itself so it puts the items where they belong

That way we can move the rooms around and they will still contain all the items within them where we put them. The entire room moves as a single unit because a different dB table maps the items within the room and isn't affected when the room moves.

And hey, as long as I'm dreaming, how about a way to name rooms something more meaningful? Why can't GANZ just apply the KinzChat Plus filtering rules on a free-naming system?

Last edited by likmfurry; 01-11-2011 at 12:32 PM..
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Old 01-11-2011, 12:35 PM   #188
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

Existing! I always wanted to move doors!
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Old 01-11-2011, 08:14 PM   #189
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

One step beyond this would be if we could $ell the doors we remove! I'd make a $bundle$
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Old 01-14-2011, 04:24 PM   #190
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Default Re: Ability to Move and Remove Doors Coming to Webkinz World in 2011

Awesome can't wait!!!!
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