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Old 08-25-2010, 01:06 PM   #1
Webkinz :)
 
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Default DREAM BIG: Webkinz 2.0!

If there were Webkinz 2.0 developed, what would I want it to look like?

1. Housing and navigation


When player opens an account, he (or she) receives a plot of outdoor land the size of Kinzville Park. Here is how the “living place” is created:

1) An interactive object “House” (size 3x3, great variety of looks) can be placed anywhere outdoors. Touching such item brings the pet to a house, which is similar to the “old” Webkinz house except that all rooms are indoor type and can be edited, and doors have to be purchased separately and placed manually. Note that any number of houses may exist on the lot! Removing the house item destroys all rooms inside it and moves all furniture inside it into the dock.

2) An interactive object “Lake” or “Pond” (variety of sizes and looks) can be placed anywhere outdoors. Touching such item brings the pet to a house, which is similar to the “old” Webkinz house except that all rooms are underwater type and can be edited. Note that any number of lakes/ponds may exist on the lot! Removing the lake/pond item destroys all rooms inside it and moves all furniture inside it into the dock.

3) An interactive object “Tall Tree” (size 2x2, limited variety of looks) can be placed anywhere outdoors. Touching such item brings the pet to a single, unconnected treetop room that cannot be expanded. Note that any number of such trees may exist on the lot! Removing the tree item moves all furniture inside it into the dock.

4) An interactive item “Community Portal” (1x1, limited variety of looks) can be placed anywhere into a room of any type. Touching it moves the pet to Kinzville Square (see further). Any number of portals may be added.

5) It is possible, though very expensive, to purchase additional plots of outdoor land. They are added randomly adjacent to already-existing plots (similarly to how first 10 rooms are added to the house).

2. Activities

Kinzville Square is an outdoor lot (same size as Kinzville Park) that looks like a suburban downtown. It is possible to interact with other pets here, just like in the Park today. A number of “house” items have distinctively unique look; touching them with the pet opens the related activity window:

- Kinzville Academy
- Job Center (Ms. Tabby’s)
- Arcade Center
- Webkinz Mall (WShop)
- Arte’s Curio Shop
- PJ’s Outlet
- Travel Agency
- Clubhouse
- First Aid Squad (Dr. Quack’s)
- City Clerk (Ms. Birdy’s)
- Educational Center (Quizzy’s)
- Kinz Post
- Kinzville Park (exit from the Square)
- Magical Forest (exit from the Square)

1). Kinzville Academy
The Academy functions the same, except that the fee is not paid per class but rather for subject-grade registration; first grade is always free. The number of classes per subject-grade is decreased as to fully graduate (not counting extras) in about 1-1.5 years.

2). Job Center
The job center is pretty much perfect, though some difficulty adjustments are likely due.

3) Arcade Center
The Arcade is fine, except that a number of games have to be adjusted. Cash rewards should be made proportional to level achievements, and trophies awarded for completing certain requirements in each game.

4) Webkinz Mall
The non-food part of the WShop is located here (foods are still available through an overlay window) and functions similarly to PJ’s Outlet of today. Occasionally, 10-75% Webkinz Mall discount coupons are available through wheels and hourly activities.

5). Arte’s Curio Shop
The number of items available hourly in the Curio Shop is decreased (say, 4-6) and it only sells items from Webkinz Mall if they are heavily discounted (say, 30-75%), but the variety of CSO furniture items and their costs are greatly increased. Rare items are available but the prices are outlandish (could be 50-300 times more expensive than a similar Webkinz Mall item). Occasionally, 5-30% Curio Shop discount coupons are available through wheels and hourly activities.

6) PJ’s Outlet
The KinzStyle Outlet has a feature that allows the pet to try on an item before purchasing it. Prices on regular items are low, but occasional “specialty” items, available in the same fashion as Curio Shop’s rare items, cost significantly more.

7) Travel Agency
Multiple destinations are available, each with a related set of items and activities.

Clubhouse
KC+ is restricted to players who confirmed that they are 16+, as well as Deluxe players. Regular KC has a greatly improved list of canned responses.

9) First Aid Squad, City Clerk, Educational Center, and Kinz Post
These functions are same as in the “old” Webkinz.

10) Kinzville Park
The park is the same as in the “old” Webkinz, except that trash appears in smaller quantities but every minute. Leaving the park can be done by using an exit, which moves the pet back to Kinzville Square.

3. New items

Certain item types are added that did not exist in the “old” Webkinz:

1) Doors.
Adding an indoor door is done exactly as adding a wall decoration today. The same-type door is automatically added on the other side. If there is no room on the other side, the pet who crosses the door returns to the outdoor lot. Note that adding doors is completely optional, since map navigation is available.

2) Portals
Portals are interactive items that transfer the pet to another place (in a sense, door is also a portal). Outdoor portals are discussed in chapter 1.

3) Floor and wallpaper storage
Container items called “catalogs” are available to store floors and wallpapers.
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Old 08-25-2010, 01:18 PM   #2
Webkinz :)
 
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Default Re: DREAM BIG: Webkinz 2.0!

Thank is a very good Idea! I think that would be fun! But when you log in you should get to diside if you want the old webkinz or the new one because some people could be low on time. but that is a great idea!
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Old 08-25-2010, 01:25 PM   #3
ill make Xmas great
 
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Default Re: DREAM BIG: Webkinz 2.0!

View Post Originally Posted by lifeunicorn
Thank is a very good Idea! I think that would be fun! But when you log in you should get to diside if you want the old webkinz or the new one because some people could be low on time. but that is a great idea!
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Old 08-25-2010, 01:35 PM   #4
I'M A FREE SPIRIT
 
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Default Re: DREAM BIG: Webkinz 2.0!

This seems kind of complicated, like it wouldn't be good for younger kids and it wouldn't be fair if kids/teenagers under 16 couldn't go on KC+, because I know some kids who get bored from regular kinzchat because it's not a good way to communicate, and Webkinz is targeted for children 7+, that isn't very webkinz-like!
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Old 08-25-2010, 02:12 PM   #5
Jesus is the reason
Webkinz :)
 
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Default Re: DREAM BIG: Webkinz 2.0!

View Post Originally Posted by Moonbow
This seems kind of complicated, like it wouldn't be good for younger kids and it wouldn't be fair if kids/teenagers under 16 couldn't go on KC+, because I know some kids who get bored from regular kinzchat because it's not a good way to communicate, and Webkinz is targeted for children 7+, that isn't very webkinz-like!
this is so true , although i like many of the advancments you have made some things need to be adressed, the curio is already to expensive and maybe the porthole thing is a little complicated , but overall i like how it resembles the sims games with a plot of land , that sounds cool
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Old 08-25-2010, 04:59 PM   #6
ill make Xmas great
 
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Default Re: DREAM BIG: Webkinz 2.0!

View Post Originally Posted by Moonbow
This seems kind of complicated, like it wouldn't be good for younger kids and it wouldn't be fair if kids/teenagers under 16 couldn't go on KC+, because I know some kids who get bored from regular kinzchat because it's not a good way to communicate, and Webkinz is targeted for children 7+, that isn't very webkinz-like!
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Old 08-25-2010, 06:12 PM   #7
Webkinz :)
 
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Default Re: DREAM BIG: Webkinz 2.0!

View Post Originally Posted by redsoxgirl94
this is so true , although i like many of the advancments you have made some things need to be adressed, the curio is already to expensive and maybe the porthole thing is a little complicated , but overall i like how it resembles the sims games with a plot of land , that sounds cool
Forget the clubhouse and shop changes, those are a minor thing. You got the main idea spot-on: to make the game less like an old-fashioned, menu-driven crunch, and more like the flowing, naturally continuous world of Sims.
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Old 08-26-2010, 12:35 AM   #8
I'M A FREE SPIRIT
 
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Default Re: DREAM BIG: Webkinz 2.0!

I don't know, that would kind of be copying sims. and can you imagine how many people who would quit? Even if it did let you choose what version you could use, there would be a lot of friends that accidentally choose different versions and get separated. and like I said before, it doesn't seem kid-friendly. It also seems like build-a-bearville in some ways too. I kind of want it to stray away from other games.
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Old 08-27-2010, 06:22 PM   #9
Gifted
 
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Default Re: DREAM BIG: Webkinz 2.0!

GREAT IDEAL
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Old 08-27-2010, 06:59 PM   #10
no
Webkinz :)
 
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Default Re: DREAM BIG: Webkinz 2.0!

that one is a good one!!! expept for the 16 part. it is really BORING to go in regular KC and all you say is ''hi'' ''what is your favorite thing in webkinz world?'' and KC+ is where my obession with the computer started.
and being able to switch from versions easily.
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