Rare times in local KT. Place your mouse over times and items for time conversions and info.
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I am hoping for verification/more information about the following Arcade game glitches in case they are still present and should be added to the WIki:
Candy Bash I: First Reported: 2007 Issue Summary: Sometimes beans will pass directly through the candy on the board and will glitch back into position, causing confusion and lost turns on occasion.
Details: This glitch has been around for quite some time, but is currently very minor and not a top priority out of the game glitches.
Goober's Lab: First Reported: N/A Issue Summary: A variety of issues.
Details: There have been many different issues in Goober's Lab which members have complained about, but because of their randomness and inconsistency it is hard to tell details or if any of them have been resolved yet. These are two I know:
1. A score and Kinzcash amount of "NaN" is shown in the game which leads to no Kinzcash being awarded after the completion of the game (June/July 2009). See picture below.
2. A level may begin with no possible moves, letting the time run out quickly to an inevitable explosion. This was first reported in 2008 and I am unsure if the glitch is still active.
(Thank you to member min49 for the picture)
Wacky's Bullseye Batter:
First Reported: August 2009 Issue Summary: Occasionally the pitches in the middle of the game will be thrown at impossible speeds towards the ground or the sky, making it next to impossible to make a hit.
Details: Recently reported, this glitch happens to some members and not others and is not always consistent so it is hard to track. I personally had it happen several games in a row and then did not have it occur the next week, but it started again not long ago. The "fix" of the glitch is unknown. Once the balls are thrown directly to the ground or to the sky (which is usually after 5 or 6 hits), they will continue until all strikes are used up. Hitting one of these balls is next to impossible (although I did it one time, with luck) and unfairly stops the game from completion.
First of all, their idea of an unreasonable score, is completely unreasonable. I'm not sure what the highest allowable score is, but on a slow computer it is quite possible to play this game just about indefinitely.
Secondly, a few weeks ago, the blocks started coming very fast after about level 10 - quite doable still on a slow computer, but rather unrealistic on a faster computer.
Thirdly, the stickers become quite rare after about level 10, and disappear almost completely by level 13 or 14, making it impossible to fill up more than one report card. In the past, the higher up you got, the faster the stickers would come.
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