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 | 09-08-2009, 08:53 PM | #1 | Join Date: Sep 2007 Posts: 15,569 | [The Role Play Manual] For all your spells, creatures and other needs (Including the official role play guide!) ~ There has been an increase demand for "guides" describing the details and abilities of some role plays. Not everyone knows every spell from Harry Potter, or every magical creature that they might want to add to their role play. Rather then having a separate thread for each of these guides, we have chosen to combine them into a "manual" for everyone new to role playing or just looking for some help in certain areas. 
If you see anything that needs an update, or changing. Please send a PM to MissGnomie or Larkrose. And we will make the changes needed as soon as possible. Also, if you have something you would like added to the guide please send us a PM. 
Thank you all for your hard work and for making this information accessible for all members!
Larkrose & MissGnomie.
================================
INDEX:
1. Role Play Guide By Amarette, Alia and Ave.
2. Fantasy Creatures By MiaFire.
3. The Warrior Code and Medicine Cat Guide by Shadowsown88
4. The Harry Potter Spell Guide By Frostfur
5. How to Describe a Territory By Webkinzgurl23
Last edited by MissGnomie; 09-10-2009 at 04:16 PM.. | | | 09-08-2009, 08:54 PM | #2 | Join Date: Sep 2007 Posts: 15,569 | Re: [The Role Play Manual] For all your spells, creatures and other needs! Role playing guide by Amarette, Alia and Ave.
This wonderful, well-written and in-depth guide is due to the hard work of three spectacular WI members - Amarette, Alia, and Ave.
Thanks very much!
================
Hi, everyone! I'm Amarette, the official founder of RAGG and an Roleplaying Advice Giver. The other two Roleplaying Advice Givers are Alia and Ave. All of this information in this guide is from one of the three of us. Feel free to ask any of us a question; we'd be glad to answer it! I'm sure you've seen all these things called roleplays here, on WI.
This is a guide to help you understand roleplays, down to the last post.
First of all, I know you're wondering. What is a roleplay? A roleplay is when someone makes a thread, and gives you a topic. Then, you make a character, and post things your character does. It's kind of like writing a story, but with multiple writers.
Levels -- There are three different levels to roleplaying; Normal, Semi-Elite, and Elite. Here are descriptions of all three.
Normal/Illiterate: The maker of the thread really has no rules, and will accept anyone that wants to join. Chatspeak is allowed.
Example of what they're looking for:
*smiles * hey bob *jumps up &down* wheres sally??? did she goto the movies????? lol
Semi-Elite/Semi-Literate: Semi-Elite is like a mixture of Elite and Normal. In a Semi-Elite roleplay, chatspeak may be tolerated. Sometimes, there are only a certain number of spots available for you to fill. You are expected to use some type of out of character.
Example of what they're looking for: Katie saw her friend Bob. She walked up to him. She said "Hi Bob." And smiled. "Wheres Sally? Did she go to the movies?"
Elite/Literate: Here is the roleplay for talented writers. Chatspeak is never allowed/tolerated, and you have to apply, you aren't just in as soon as you post a form. The forms are usually long and detailed, and most of the time a roleplay example is required. Sometimes the makers of these threads will be kind of harsh. You are expected to use some type of out of character.
Example of what they're looking for: The girl walked through the loud, crowded halls of the school, glancing around for her friend Bob. Finally, she spotted him amongst the crowd. "Hi, Bob," she said, smiling. "Do you know where Sally went? Did she skip and go to the movies AGAIN?"
Types of Roleplays There are also different 'genres' of roleplay. Here's a list of the most popular ones, sorted for easy reading.
Animal Roleplays: Warrior Cats: This is a roleplay based on the Warriors series by Erin Hunter. It is probably the most popular roleplay here on WI. In these roleplays, you are a cat who lives in the wild in a Clan and has to survive.
Horse Herds: These are also very popular. More often than not you are wild horses who live somewhere in the wild.
Wolf Packs: In these roleplays, your character is a wolf. You live in the wild, and must survive.
There are also other types of animal roleplays, but those are the most popular.
People Roleplays: School: This is just what it's called-school. You are a student at a middle/high school. You must deal with gossip, after school activities, ect.
Family: In these roleplays, you are a part of some family. The most popular are roleplays with a man and woman in their second marriage who have exceedingly large amounts of children.
Dear Diary: This is a diary-style roleplay. Instead of roleplaying like you would in a school or family roleplay, you post diary entries for your character.
There are also other types of people roleplays, but those are the most popular.
Characters
Description - Put some real thought into this and describe it well. "beautiful blond hair, blue eyes, flawless skin, wears (insert brand here) clothes." While this does give you some idea, it could be much better and is lacking in way too much detail. How long his her hair? What shade of blue?
Isn't your idea of beautiful and flawless different from mine? See? It doesn't work. Plus, writing down cute or beautiful aren't descriptive, seeing as it's opinionated. Stick to factual description.
As for animals, it's basically the same. You can say what species it is, but it'd be better to add other features. "Jane was a cairn terrier with brown fur. She had beautiful paws... "...isn't as good as saying that: "Jane was a cairn terrier with pale brown and curly fur and a darker shade on her back. Her paws were small and clean with small claws that were small, showing that she'd recently had them cut."
Personality: Be specific with this as well. DO NOT make the "perfect" character who's kind, loving, and everyone likes. While there's nothing wrong with a kind, loving character, not everyone is going to like him/her. That's what diversity is.
Also, try adding more to the description. Maybe what she likes doing, how she treats others, things like that. Make him/her unique. Everyone has a really kind character, so try to do something different or at least add something to it. Also, things like cute or beautiful, sometimes even innocent, aren't really personality traits. The Universal Mary-Sue Litmus Test <- A good way to see if you've made a good character. It takes a while, but it's highly worth it if you're a serious roleplayer.
Staying in Character
It's important to keep your character's personality constant unless the situation really calls for something that could change anyone without outside knowledge.
Example:
Name: Steve
Personality: He's shy and timid and hates to try new things. He doesn't take any risks and also discourages them from his friends.
Later as the plot progresses, the leader creates a situation. The basement cellar was dark and everyone could almost hear something growl. A moth flew out of the door. Steve walked down and looked around. He saw a treasure chest and immediately told his friends to come.
In this example, the leader created a character who'd never go inside that cellar, even if he was paid. However, because the leader wanted him to see the treasure inside, he made Steve go down to the cellar, which is completely out of character for him.
Posting
Description, spell check, more than a few seconds of thought, and staying in character. These are the ultimate things to make up a good post in a roleplay. Show, don't tell: Like I keep saying, description is important to any good roleplay. Rather than say purple, be more specific. Lavender, violet, dark purple, pale lavender, etc. If they're in a city, describe the people around it or the buildings. It takes longer, but it shows that you have skill. Take the extra time.
Spell Check:
If you look in almost any RPG, I'll guarantee that there will be spelling mistakes or homophones (words with the same pronunciation, but different meanings. Microsoft Word has a spell checker. Type your post in there and then copy and paste it on to the forum. It has a really good spell checkers. Anyway, here are some common homophones and misspellings, just to help. Homophones will be in purple. Spellings will be in green.
- Accept (To allow. I will accept two more people. Will you accept my invitation?)
- Except (Excluding, apart from. I like all colors except for green. Birds and insects are the only creatures that can fly except for bats.)
- A lot
- Your (Possession: Your book, your post)
- You're (You are: You're my friend, you're posting.)
Posts:
RPGs can be really fun. There are often times where you just want to keep posting over and over and before you know it, there's a whole page of just you and one or two people doing something non-stop (I'm guilty of this one.) Try not to do this. It makes it harder for others to catch up and sometimes you can leave them behind in things that could really involve their character.
Powerplaying/Godmoding - Power-playing and god-moding are strictly prohibited in most elite roleplays. They are simply not tolerated.
Power-playing: If you control the movements, thoughts, or actions of the character around you, it is power playing. Here is an example of power playing:
Player 1: Jim paws the ground and quickly turns his gaze away from Jane, hoping that she did not notice him staring.
Player 2: Jane notices Jim's interest anyway and walks forward slowly, moving closer and closer until she has backed him up against the slope of a hill and finally butts him softly in the chest, to where he rolls back wards down the hillside while she laughs playfully.
In the example above, Player 2 has posted something that Jim does, even though Player 1, who is Jim's roleplayer, had no intention of having Jim fall down that hill. Jane's role-player, who is Player 2, did not have Player 1's permission to do that to his character.
That is power-playing and is not acceptable!
God-moding: God-moding is when you portray your character as an unbeatable, all powerful and almighty being who is flawless in every way possible. They have no weaknesses, they never tire, they always seem to have the will power and strength to beat the enemy in a jiffy, etc...
Plot: Sometimes, you can be tempted to give the story a huge plot twist or do something that soley stars or involves your character or just may change the RP as you know it. Ask the author before doing it.
Here's an example: The current situation is that a family is living in poverty. Player two decides that her character buys a lottery ticket and wins. Suddenly, the family is rich and will probably never have to worry about poverty again. That really changes the RPG and may go in a direction that the leader doesn't want it to. The leader may have wanted the family to stay in poverty and move in with a neighbor.
Role-play Definitions
Out of Character, or ooc: When you use ooc, you are not roleplaying. You either use parentheses '( )' or 'ooc:' to show that you are not roleplaying.
Example:
He finished working and turned the paper in. ((This is ooc!))
Elite: The highest level of roleplaying. You must apply to be accepted.
Power-playing: controlling someone else's character
God-moding: portraying your character as unbeatable, never tires, ect.
Well, that's a guide to roleplaying.
Feel free to ask any questions, we'll be glad to answer! Last edited by MissGnomie; 09-08-2009 at 09:16 PM.. | | | 09-08-2009, 08:57 PM | #3 | Join Date: Sep 2007 Posts: 15,569 | Re: [The Role Play Manual] For all your spells, creatures and other needs! Welcome, to my guide.
Here, you will learn about many kinds of Fantasy creatures that exist.
Surely this will be a help to all those Fantasy RPs out there.
This guide is created and maintained by Miafire.
Necromancers- Human-like, can cast spells to summon the undead.
Sorcerers- Caster of magic, can control mainly any element.
Wizards- Mainly the same as a Sorcerer.
Elves- Human-like, though with diffrences, some can control magic as well.
Shadow Creatures- Creatures made entirely of shadows, many tend to be very deadly, they all have a master who controlls them.
Dark elves- Like an elf, though darker skin colors, can possibly control magic (more likely to be dark magic).
Humans- We all know what these are, don't we?
Shapeshifters- Beings that can change shape, turn into almost anything.
Paladins- Great heroes, protectors to most, many have large dove-like wings, fight with the power of light, banishers of evil.
Witches- Much like Wizards and Sorcerers, many prefer potions and such, many are mostly into darker magic.
Harpies- Bird-like human-like creatures, look much like humans, though with bird beaks, wings, and such, I believe mostly are only females.
Scourge- The undead, who are created by Necromancers, sometimes created by other kinds of creatures.
Dragons- Do I need to explain? Just a note, as I have read through some fantasy books, many dragons may shape-shift into humans.
Animals- Hmmm. . . surely we all know what these are, don't we?
Fairies- Small human-like elf-like creatures with small wings, usually Fairies are quite tiny.
Pixies- Mainly like Fairies.
Werewolfs- Human-like wolf-like beings. In myths, its said they become their wolf-like selfs at a full moon, though its a myth.
Vampires- Must I explain? I don't think I would be allowed, am I right?
These are only a few. There are like MILLIONS of other kinds! If I forgot ANYTHING, or you know any other kinds of creatures that are fantasy-related, and have a short description for it, please PM it to me!! As well as if you have a better, and LONGER description for some of the ones I listed above. ~The Jet Black Whisper, Mia Last edited by MissGnomie; 09-08-2009 at 09:17 PM.. | | | 09-08-2009, 08:59 PM | #4 | Join Date: Sep 2007 Posts: 15,569 | Re: [The Role Play Manual] For all your spells, creatures and other needs! The Warrior Code & Medicine Cat Manual
Hey y'all! I know that there are quite a few warriors RPGs here,
so I thought I'd post these guides to help everyone!
This Guide is Created and Maintained by Shadowsown88.
The Warrior Code
1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
2. Do not hunt or trespass on another Clan's territory.
3. Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
5. A kit must be at least six moons old to become an apprentice.
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
7. A cat cannot be made deputy without having mentored at least one apprentice.
8. The deputy will become Clan leader when he leader dies or retires.
9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
10. A gathering of all Clans is held at the full moon during a truce that lasts for one night. There shall be no fighting among Clans at this time.
11. Boundaries must be checked and marked daily. Challenge all trespassing cats.
12. No warrior may neglect a kit in pain or in danger, even if that kit is from a different Clan.
13. The word of the Clan leader is law.
14. An honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense.
15. A warrior rejects the soft life of a kittypet.
Taken from the Warriors Field Guide: Secrets of the Clans.
The Medicine Cat Handbook
Welcome to the Medicine Cat Handbook. This is for all Medicine Cats to use, whether they are young or old.
Chapter 1: Basic Items and Uses
Adder Barrack ~ toothaches
Alfalfa ~ chewed, then swallowed to help tooth decay
Aloe Vera ~ leaves are chewed and spit on burns, or skin problems
Blessed Thistle ~ increases circulation of blood
Borage Leaves ~ [small blue/pink star-shaped flowers, hairy leaves] to be chewed and eaten, lessens fever, and increases queens' milk
Bramble twig syrup ~ helps to sleep
Broken Rosemary Blossoms ~ used to heal eye infection or to cover up wounds around the eyes or eyelids.
Broom Poultices ~ helps broken legs and other serious wounds
Broom Malice Poultices ~ heals open wounds
Burdock Root ~ helps stop infection from rat bites
Catnip ~ helps stop greencough
Celandine ~ rub it on aching eye, and it the aching will go away
Chamomile ~ helps with depression and fatigue; soothes heart
Chervil ~ juice of the leaves for infected wounds; chew the root for bellyache
Chewed Gumweed ~ helps seal wounds from infection. stings slightly, but helps to collect the skin together and close quicker
Chickweed ~ cures some of green and black cough
Cobwebs ~ helps cover a wound from infection or from bleeding
Coltsfoot ~ an herb that eases coughing
Comfrey Roots ~ chew and rub on wounds to clean them
Crushed Iris Petals ~ stimulates breathing during the birthing process; can also be used for kit’s sore throats
Crushed Marigold Petals ~ protects against infection of serious wounds; avoid around eyes, for it can be irritating.
Crushed Pawpaw Roots ~ for kitten cough, which only threatens kittens
Crushed Rose Thorns ~ helps seal wounds
Culver’s Root ~ for when a cat takes a dip in some sort of water; use with Feverfew
Daisy Leaves ~ chewed to help aching joints
Deathberries ~ kills a cat
Dock Leaves ~ to be chewed and applied to scratches, which soothes them
Ferns ~ cleans out wounds
Feverfew ~ used when a cat has a fever
Foxglove Cloves ~ for purging toxins from the body; forces you to throw up the toxins.
Foxglove Leaves ~ used on deep wounds to stop bleeding quickly
Garlic ~ for fleas, and some scratches
Garlic Juice ~ dripped into wounds to prevent infection; causes slight stinging
Ginger ~ for asthma and coughs
Goldenrod Juice ~ dripped into wounds to relieve tingling or pain; but does nothing to heal
Grass ~ for upset stomach
Hawthorne Berries ~ for indigestion (look like Deathberries, just not shiny)
Honey ~ helps herbs go down easier, and soothes throats and infections
Horsetail ~ when chewed and applied to wounds, it stops infections
Huckleberry+Goldenrod ~ muscle reliever
Ivy juices ~ calming
Juniper Berries ~ help with stomach ache
Lavender ~ for chills
Lavender Stem ~ calms a cat in shock
Marigold ~ soothes infections
Marigold leaves ~ dresses wounds
Mouse Bile ~ helps rid of fleas and ticks; placed in moss and applied to cat's fur
Milkweed Juice ~ for sores or burns; don't use around ears or eyes; poisonous when ingested
Narcissus Flower Petals ~ soothes a she-cat when having contractions
Nightshade ~ poisonous plant
Oak Leaves ~ to be dried; stops infections
Peathingy Flower Petals ~ helps a kit with kitten cough; will help to clear clogged throats and nasal passages
Parsley ~ stops a queen's milk from coming.
Poppy Seeds ~ lessens pain and helps a cat sleep
Rosinweed ~ cleans out the system when poisons have been digested
Sacred bark ~ for upset stomachs
Sage Roots ~ for cracked pads, especially on elder cats; use with Poppy Seeds
Shock Roots ~ stimulates the nervous system; use after a cat has been knocked out, poisoned, or had head trauma
Snapdragon Seeds ~ clears up ringworm and helps rid the body of fleas
Stinging Nettle ~ stops swelling
Tansy ~ helps with coughing
Thinned-out Heather Down ~ helps with the indigestion of a kit; helps to line a kit’s stomach, and absorb the juices that produce the uncomfortable feeling
Thyme ~ for calming anxieties
Traveling Herbs:
Poppy Seeds ~ helps dull the hunger or pain in your paws
Tansy Leaves ~ keeps hunger at bay
Crushed Lotus Roots ~ helps keep you awake, so that you will not fall asleep (energizer)
Skullcap Seeds ~ gives extra strength
Witch Hazel ~ for when you need an extra "boost"; if you're tired, and have to travel, this will wake you up (energizer)//
Water Mint ~ for stomach aches
Wild garlic ~ helps get rat poison out
Wild onion ~ helps get rat poison out
Windflower Shoots ~ for stomach cramps, such as cramps that came when a she-cat becomes pregnant
Yew ~ induces vomiting
Yarrow ~ induces vomiting
Chapter 2: Poultices and Mixtures
Chewed Ragwort Leaves+Juniper Berries ~ for elders' aching joints
Yarrow Ointment: Yarrow Leaves+Ragwort+Ivy ~ dress paw with ointment, then swath in cobwebs; for scraped paws
Spottedleaf's special mix against White/Green/Black Cough
- crushed Daisy Petals
- two poppy seeds
- six cranberries
- two catnip leaves
Chapter 3: Other Helpful Info
~Medicine cat apprentices must travel to the moonstone with their mentors and be accepted by StarClan to be an official Med. cat apprentice.
~Medicine cats are often treated with less hostility than others when in another clan's territory
~Medicine cats may not have kits
~Medicine cats should always know when another cat gets a sign from StarClan
~Only a medicine cat can determine what a sign from StarClan means
~Medicine cats and apprentices travel to the moonstone every half-moon
~Med. cat apprentices can be a medicine cat even before the original is deceased. The mentor will chose when the apprentice is ready
Chapter 4: Diseases
Green Cough- Gives you a bad fever and a terrible cough. It can only be caught in leaf bare; you can die from it if you get sick enough.
Chill- You get a runny nose and a fever. You can catch it from getting wet in cold weather, and you can't die from it.
White cough- Gives you a bad cough and fever, it can turn into green cough. It can't kill you.
Cats Eye- Makes eye crust over; can cause blindness.
Bug Ears- Bugs crawl around in ear, making it itch and ooze. (Ear mites.)
Rabies- Gives you a fever, foamy mouth, and dizziness. There is no cure for it, and if you get it you will die. You can only get it from another animal that has it or getting infected in a cut.
Death disease- It gives you severe pain in every area, and will eventually kill you. You get it from ticks and mosquitoes. (Lyme disease.)
White Paw - Your paw pads turn white, and give off severe pain if you walk on them. You get it in leafbare when your paws are cold for a long period of time. (Frostbite.)
Scarlet fever- You get a severe fever. Can only be received by kits in leafbare, from being cold.
Neetle- You get a high fever and you throw up a lot. You can get it any time of the year, there is no known cause for it.
Black Cough- The deadliest form of the 'Coughs'. If you catch it, you are most likely to die. Comes right after Green Cough. Can kill if not treated soon enough.
Posted by Pandalover911.
Thanks to sweetcreola for pointing out that parsley wasn't on the list!
Clan Ceremonies
These are all the ceremonies a Clan leader should know. They can be variated, as long as the structure remains the same.
Leader:
*at the moonstone w/med cat, sleeping*
Starclan cats: Welcome, [to-be leader's name]. Are you ready to receive your nine lives?
Leader: I am. *feels as if he/she were dying; Starclan is taking away his/her old life so he can receive new ones*
Starclan Cat #1: "I, [name], give you your first life with the gift of courage, to defend your Clan." *touches noses with leader*
Leader: *gets shock of energy*
Starclan Cat #2: "I, [name], give you your second life with the gift of justice, to judge your Clan fairly." *touches noses with leader*
Leader: *gets shock of energy*
Starclan Cat #3: "I, [name], give you your third life with the gift of loyalty to what you know to be right." *touches noses with leader*
Leader: *gets shock of energy*
Starclan Cat #4: "I, [name], give you your fourth life with the gift of tireless energy, so you can serve your Clan to the utmost." *touches noses with leader*
Leader: *gets shock of energy*
Starclan Cat #5: "I, [name], give you your fifth life with the desire to protect your Clan, as a queen would protect her kits." *touches noses with leader*
Leader: *gets strong shock of energy*
Starclan Cat #6: "I, [name], give you your sixth life with the gift of mentoring." *touches noses with leader*
Leader: *gets shock of energy*
Starclan Cat #7: "I, [name], give you your seventh life with the gift of compassion, the compassion like a Healer." *touches noses with leader*
Leader: *gets shock of energy*
Starclan Cat #8: "I, [name], give you your eighth life with the gift of love." *touches noses with leader*
Leader: *gets warm feeling of energy*
Starclan Cat #9: "I, [name], give you your last life, along with the gifts of nobility, certainty, and faith, so that you will be able to lead your Clan in the way of the Warrior Code for all your nine lives." *touches noses with leader*
Leader: *gets shock of energy*
Starclan: "We give you your name as leader of ____clan. From this moment you shall be known as _____star."
All Starclan Cats: *chant* "Leopardstar! Leopardstar!"
Leader: *wakes up*
Deputy:
Leader: "I say these words before the spirit of [old deputy]/StarClan, so that his spirit/they may hear and approve my choice. [New deputy] will be the new deputy of [clan name]Clan."
Clan: [Deputy]! [Deputy]!
New Deputy: *Usually makes short speech*
Warrior:
Leader: "[mentor's name], are you satisfied that ___paw is ready to become a warrior?"
Mentor: "I am."
Leader: "[Apprentice], come forward."
Apprentice: Comes forward.
Leader: "I, ___star, leader of ___Clan, call upon my warrior ancestors to look down on this apprentice. He/She has trained hard to understand the ways of your noble code, and I commend him/her to you as a warrior in his/her turn. ___paw, do you promise to uphold the warrior code and to protect and defend this Clan, even at the cost of your life?"
Apprentice: "I do."
Leader: "Then by the powers of StarClan I give you your warrior name. ___paw, from this moment you will be known as [warrior name]. StarClan honours your [virtue 1] and [virtue 2], and we welcome you as a full warrior of ___Clan." Rests muzzle on new warrior's head.
New warrior: Gives leader's shoulder a respectful lick before going to join the other warriors.
Clan: [New warrior]! [New warrior]!
Apprentice:
Leader: "From this day forwards, until s/he has earned his/her warrior name, this apprentice will be called ___paw. [Mentor], come forward."
Mentor: Comes forward.
Leader: "[Mentor], you were [Menor's mentor]'s apprentice. She/he taught you well, and you have [virtue 1] and [virtue 2]. I hope you will pass on some of those qualities to ____paw."
Mentor and apprentice: Touch noses.
Clan: ____paw! ____paw!
Note: What leader says to mentor can be variated.
Elder:
Leader: "[Warrior], is it your wish to give up the name of a warrior and go to join the elders?"
Warrior: "It is."
Leader: "Your Clan honors you and all the service you have given us. I call upon StarClan to give you many seasons of rest." Lays tail on retiring cat's shoulders.
Elder: Bows head and joins other elders.
Clan: *May chant name*
Renaming:
Leader: "Spirits of StarClan, you know every cat by a name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what he/she is. By my authority as Clan leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment on she/he will be known as [new name], for [reasons for changing name] we honor his/her [virtues or similar]" Rests muzzle on newly named cat's head.
Newly named cat: Gives leader's shoulder a respectful lick.
Clan: [Name]! [Name]!
Medicine cat:
*at moonstone with other medicine cats and apprentices*
Medicine Cat: "I, [name], medicine cat of _____Clan, call upon my warrior ancestors to look down on this apprentice. She/He has trained hard to understand the way of a medicine cat, and with your help she/he will serve your Clan for many moons. [Apprentice], do you promise to uphold the way of a medicine cat, to stand apart from rivalry between Clan and Clan, and to protect all cats equally, even at the cost of your life?"
Medicine Cat Apprentice: "I do."
Medicine Cat: "Then, by the powers of StarClan, I give you your true name as a medicine cat. [Apprentice], from this moment you shall be known as [new name]. StarClan honors your knowledge and certainty, and we welcome you as a full medicine cat of ____Clan.
Other Meds: [Name]! [Name]!
Medicine cat apprentice:
*At Moonstone with other med cats and apprentices*
Medicine Cat: "[Apprentice], is it your wish to enter into the mysteries of StarClan as a medicine cat?"Medicine Cat Apprentice: "It is."
Medicine Cat: "Then come forward"
Medicine Cat Apprentice: Come forward.
Medicine Cat: "Warriors of StarClan, I present to you this apprentice. She has chosen the path of a medicine cat. Grant her your wisdom and insight so that she may understand your ways and heal her Clan in accordance with your will."
Medicine Cats and apprentices: Lay down before moonstone.
Warriors Glossary
Apprentices: A cat of six moons or older, in training to become a warrior. Name always ends in paw.
Crow-Food: Rotting food.
Deputies: Like a secondary leader to the clan—a warrior with special privileges that is higher than all cats except for his leader and medicine cats.
Elders: Warriors that have retired as a result of a disability or old age.
Fox Dung: An insult; stronger offense than mousebrain.
Fresh-Kill: Recently killed prey.
Gatherings: A meeting that the Clans hold together in peace every full moon.
Greencough: A severe chest infection that can be fatal to elders and young kits.
Greenleaf: Summer.
Greenleaf Twolegplace: A place where twolegs live, but only in the summer.
Halfbridge: A dock/pier.
Horseplace: Fields and stables near the lake where the half-tamed cats live.
Housefolk: A kittypet's name for its human.
Kits: Kittens; cats of six moons or younger. Always end in kit, except for the exception of a few "crazies."
Kittypet: A house cat.
Leaders: The most powerful cat in a Clan; has nine lives and always ends in star. Leads the clan and does ceremonies.
Leafbare: Winter.
Leaffall: Fall/Autumn.
Loner: A cat that peacefully lives on its own in one place, but doesn't defend its territory.
Medicine Cats: The healers of the clan, the highest authority except for the leader. They're the closest to Starclan.
Monster: Usually refers to twoleg machines, such as cars and bulldozers.
Moon: One month, or four weeks. (Half moon = two weeks; Quarter moon = one week.)
Moonhigh: The time of night when the moon is highest—usually midnight.
Mousebrained: Not very smart.
Mouse Dung: An insult; stronger offense than Mousebrained but less offense than Fox Dung.
Newleaf: Spring.
Nofurs: Another name for twolegs.
Queens: A pregnant she-cat, or a she-cat that's nursing kits.
Rogue: A potentially hostile cat that lives outside the clans, and never stays too long in one place.
Sharing Tongues: A term used to describe cats grooming each other.
Silverpelt: The Milky Way Galaxy.
Sun-Drown-Place: The sea to the west, where the sun sets.
Sunhigh: Noon.
Thunderpath: A road.
Tree-Eater: Bulldozer.
Twoleg Nest: A twoleg house.
Twolegplace: A human town/city.
Twolegs: The Clans' name for humans.
Upwalkers: Another name for Twolegs.
Warriors: Full members of the Clans.
Whitecough: A mild chest infection.
If anyone has ideas to add to this, lmk!
Taken from the Warriors Field Guide, with a few things added by me. Credit to Miafire. | | | 09-08-2009, 09:12 PM | #5 | Join Date: Sep 2007 Posts: 15,569 | Re: [The Role Play Manual] For all your spells, creatures and other needs! Harry Potter Spell Guide for the Hogwarts Role Play This guide is created and maintained by FrostFur.
with help from those at the hogwarts role play 
Year 1:
Alohomora- Used to unlock doors
Wingardium Leviosa- levitates objects.
Reparo- used to repair broken or damaged objects.
Petrificus Totalus- used to temporarily bind the victim's body in a position much like that of a soldier at attention.
Locomotor Mortis- locks the victim's legs together.
Year 2:
Expelliarmus- disarming charm.
Stupefy- stunning spell.
Protego- shield charm. rebounds spells to attacker.
Fereverto- transfigures creatures into a goblet.
Year 3:
Scourgify- used to clean something.
Confundo- causes victim to be confused.
Riddikulus- a spell used when fighting a boggart.
Lumos- creates a narrow beam of light that shines from the wand's tip.
Nox- counter charm of 'Lumos.'
Tergeo- cleans materials from a surface (i.e. blood, ink, dust, etc.)
Cheering Charm- causes the person who the spell was casted on to be extremely happy and content. overuse can cause them to go into and uncontrollable laughing fit.
Engorgio- causes objects to swell in size.
Reducio- makes an enlarged object smaller.
Point Me- causes the caster's wand tip to point to the north cardinal point.
Year 4:
Obscuro- causes a blindfold to appear over the victims eyes.
Confringo- causes anything the spell meets to burst into flames.
Accio- summoning charm.
Red Sparks- causes a jet of red sparks to fly up in the air, usually signaling distress.
Bat Bogey Hex- enlarges the target's bogeys, gives them wings, and sets them attacking their target.
Banishing Charm- opposite to 'accio'
Agaumenti- produces a jet of water from the spell caster's wand.
Densaugeo- causes the teeth of the victim to grow at an alarming rate.
Diffindo- severing charm
Jelly Legs- causes the victim's legs to become wobbly and useless.
Orchideous- makes a bouquet of flowers appear out of the caster's wand.
Year 5:
Sonorus- magnifies the spell-caster's voice.
Quietus- makes the magically magnified voice return to normal.
Episkey- used to heal relatively minor injuries.
Silenco- silences something immediately.
Flagrate- allows the wand to leave fiery marks
Hot Air Charm- causes wand to emit hot air.
Year 6:
Langlock- glues the victim's tongue to the roof of their mouth. Created by Snape
Muffliato- keeps nearby people or those to whom the wand is directed from hearing nearby conversations. Created by Snape
Apparation/Disapparation- A magical method of transportation. a witch/wizard focuses on where they want to be, and the disappear and reappear in desired location. (Destination, Determination, Deliberation)
Avis- creates a flock of birds that pour out of the caster's wand
Oppugno- causes conjured objects to attack
Bubble Head Charm- puts a large bubble of air around the user
Year 7:
Obliviate- removes memories
Aresto Momentum- used to slow something down (i.e. if someone is falling, you can slow down their fall; pause it for a moment)
Fiendfyre Curse (For seriously EVIL magic!)- dangerous, uncontrollable, and extremely powerful fire.
Patronus (Nobody can get it on their first try.)- stronger with feelings of joy and happy memories; repels dementors if strong enough. Corporeal Patronuses are the strongest, and take the shape of an animal.
Unforgivable(don't use):
Avada Kedavra- Killing Curse
Cruccio- torture curse, gets stronger with desire for target to feel pain
Imperio- used for control over a person.
Not Allowed:
Sectumsempra- violently wounds the target; described as being as though the subjects has been "slashed by a sword." created by Severus Snape
Made up (don't work):
Peskipiksi Pesternomi
Sunshine, daisies, butter mellow, turn this stupid fat rat yellow
Death Eater Only Spell:
Morsmordre- Conjures the Dark Mark Last edited by MissGnomie; 09-08-2009 at 09:15 PM.. | | | 09-10-2009, 04:14 PM | #6 | Join Date: Sep 2007 Posts: 15,569 | Re: [The Role Play Manual] For all your spells, creatures and other needs (Including the official role play guide!) ~ How to explain a territory
This guide was created by Webkinzgurl23. 
When creating a role-play, a territory needs to be described. Why does a territory need to be described? If you have 4 different parts like: Polar Bears and Grizzly Bears then you need 2 different territories.
When creating territories, you will need to describe them in a good way or else other members aren't going to know how the territory works, what is around the territory, or where the animals live or people live. Below are some good and bad examples of territories and descriptions.
An example of a bad description:
Silent pack territory is forestry and has a stream running through it.
How to make it better:
Silent Pack's Territory is mostly forest but it has some land that is clear of trees and a stream that runs through it. The stream rarely freezes during winter and when it does, one slight touch will break it the ice upon it into millions of pieces. The stream provides Silent pack with a lot of fish in all seasons. However, it also means that Silent Pack's territory may be attacked by Grizzly bears or better yet, poachers.
Another bad example:
Sky pack is mostly grass and has a lake.
How to make it better:
Sky pack's territory is grassy which makes it good for deer to stop by and when deer do come, Sky pack comes out and hunts. Which makes it perfect during deer season. But that also means more poachers on their land as well, which means Sky pack has to take extra measures to protect themselves and cubs. Sky pack also has a lake where there are plenty of catfish and bass.
So if you want to start an animal role play, consider the following:
- Think about what animals are available for hunt or what fish are available for hunt.
- Think about the territory of the people and/or animals.
If you describe Territories better then people will be able to enjoy the role play better. | | |  | | Thread Tools | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off
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