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Old 01-14-2011, 05:56 PM   #1
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Default Growing Trip Dice

Is it just me, or have others found this as well? Trip dice can increase in value by using the Growth dice, but if you challenge your opponent with them, Dodge dice that are at or above the Trip dice's original value will block them. So there seems to be no point in growing Trip dice unless your opponent does not have Dodge dice in that particular round. Thoughts?
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Old 01-15-2011, 12:49 PM   #2
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Default Re: Growing Trip Dice

View Post Originally Posted by gispyla
Is it just me, or have others found this as well? Trip dice can increase in value by using the Growth dice, but if you challenge your opponent with them, Dodge dice that are at or above the Trip dice's original value will block them. So there seems to be no point in growing Trip dice unless your opponent does not have Dodge dice in that particular round. Thoughts?
According to LordRaidor (who has forgotten more about DiceKinz that I'll ever know) this is a known glitch. The computer opponents have what seem to be Super-Powered Dodges and can use even a value of ONE to block any-valued Trip.

Unfortunately we do not. You just have to remember that little glitch and try to play around it.

You're right...if all you are growing are Trips, it might be better strategy to lock that Grow (especially if it is a good one!) to use the next round on your Wilds. Or lock a giant Trip to use next round if the opponent has no Dodges.

Isn't this a wonderful game? I could have never figured it out on my own without all the generous and brilliant strategists on this thread!
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