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Old 03-19-2011, 09:25 AM   #1
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Default CC#xx Code Red-All Hands Needed: 42% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sun 2pm] afternoon Challenge: 7 games by 7pm. We needed 101,000 games of 650 pts (beginner) - please help.Use Power boosts & angles for good leaps. Be sure #2.

[Comment updates found mid-post; % chart near end]

One month and we're back to the frogs - Lily Padz 2, Downpourz.

Keep the faith in those froggies.
It's not over until the fat frog croaks at midnight Monday.

Be sure to PLAY THE RIGHT VERSION.

We are playing for a Cherry Blossom Tree [WStore 975kc/resale 488kc].

Food for Thought:
A good beginner average is about 650 per game, so they want about 100,000 games this weekend.
Doesn't sound like so much that way. Consider this is across so many countries.
If every member of WI stepped up & played 10 games on each of their accounts,
we could probably put this to bed.
It just takes a little effort if everyone contributes.
And you have a chance to give others a nice surprise on Monday
[think of 8 year olds with big smiles on their faces to spur you on]...

Last month 64,500,000; this week: 65,255,000. An increase of 755,000 points/1,000 games.
Can you whittle that increase down? Post your games/scores.
==============
Lily Padz 2 specific:
We need some serious leaping folks....

remember that the space bar gives you power boosts and the arrows change the angle of leaps.

For me, I use the lowest angle at full power for first leap.
Same angle and power to just a little below the arrowhead for the 2nd leap.
Same and halfway for 3rd leap [gets me just before the 2nd plant stalk set].
4th leap I increase the angle & power halfway to reach over the plant.
etc.

Another in our household prefers shorter leaps to on-screen safehavens unless impossible.
[Those few places you have to leap off-screen.]

A full arrow at low angle will generally go off the screen -
so it's good to make a note [paper, pen] of the pad/rock patterns to help you.

Remember to lower the angle for each restart, or it will stay where it was.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
IMPORTANT NOTES for any week:
Did you vote this week? If so you can start anytime.
If NOT:
You will NEED TO visit the Kinzville Times,
click on "Communal Contest" in the index, then click Enter.
. . . . . .
After playing a game:
You can check your play counts by playing JUST until you have earned kc,
then going back to the Communal Contest page in the KT,
and making sure the message says
You are entered in the competition.
IF it doesn't, redo the registration [as above] if need be,
and play another quick game. Sometimes, twice is the charm.
If it still doesn't, take a snapshot with your score & the date showing on
the screen,
and save to send to Ganz Monday after calling them .. if we actually win.
. . . . . .
Remember - you don't need to finish a round to have your play count,
as long as you have kc won you can exit & your contribution will be registered.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
>*< --- >*< --- >< --- >*< --- >*< --- >*< --- >*< --- >< --- >*< --- >*< --- >*<

The comments below have the most recent on top.
The Progress History is near the end of this post.
Please share your predictions, hopes, progress, challenges, hints.

==================================
Update 5: Sun 2:45pm
Need to run to soccer, church and RE classes.
Bach later.
==================================
Update 4: Sun 1pm
Do you have any friends on WW or WI you can encourage to play 5 extra games?
It would take not more than 10-15 minutes, but could make a big difference.
==================================
Update 3: Sun 10am

Slow overnight, we really need a significant push before afternoon.
==================================
Update 2: Sat 12pm
Slow & steady wins the race, but let's do a burst of effort until 2pm.

If you play several times in a row, you will start to see patterns and get better at it.
Just note what angle and how far the bar is when you jump successfully.
==================================
Update 1: Sat 11am
We are showing progress as more people start their Saturday activities.
==================================

Any insights you'd care to share, or some cheerleading, or what you've managed to do?
Good luck all!
>*< --- >*< --- >< --- >*< --- >*< --- >*< --- >*< --- >< --- >*< --- >*< --- >*<
================================================================
Progress History: [*ssfr - see next section]
Sat:
3am - 0%/negligible; ssfr*-6.3%, behind 6.3%; need 2.22%/hr avg to end
8am - 3.5%; .7%/hr gain; ssfr 16.7%, behind 13.2%; need 2.41%/hr avg to end
10am - 6%; 1.25%/hr gain; ssfr 20.9%, behind 14.9%; need 2.47%/hr avg to end
11am - 8%; 2%/hr gain; ssfr 22.9%, behind 14.9%; need 2.49%/hr avg to end
12pm - 10%; 2%/hr gain; ssfr 25%, behind 15%; need 2.5%/hr avg to end
2pm - 14%; 2%/hr gain; ssfr 29.2%, behind 15.2%; need 2.53%/hr avg to end
5pm - 20%; 2%/hr gain; ssfr 35.4%, behind 15.4%; need 2.58%/hr avg to end
7pm - 22%; 1%/hr gain; ssfr 39.6%, behind 17.6%; need 2.89%/hr avg to end
Sun
2am - 29%; 1%/hr gain; ssfr 54.2%, behind 25.2%; need 3.23%/hr avg to end
5am - 31%; .66%/hr gain; ssfr 60.4%, behind 29.4%; need 3.63%/hr avg to end
9am - 32%; .25%/hr gain; ssfr 68.8%, behind 36.8%; need 4.53%/hr avg to end
10am - 34%; 2%/hr gain; ssfr 70.9%, behind 36.9%; need 4.71%/hr avg to end
11am - 36%; 2%/hr gain; ssfr 72.9%, behind 36.9%; need 4.92%/hr avg to end
12pm - 38%; 2%/hr gain; ssfr 75%, behind 37%; need 5.17%/hr avg to end
1pm - 40%; 2%/hr gain; ssfr 77.1%, behind 37.1%; need 5.45%/hr avg to end
>*< --- >*< --- >< --- >*< --- >*< --- >*< --- >*< --- >< --- >*< --- >*< --- >*<
Steady Start-Finish Rate [SSFR]
If we worked at a steady rate from start to finish,
the pace would be just under 2.1%/hr [100%/48hrs], and
our milestones to keep pace to finish successfully would be:
Sat:
12am: 0%
1am: 2.1% [2.083333...%]
2am: 4.2%
3am: 6.3%
4am: 8.3%
5am: 10.4%
6am: 12.5%
9am: 18.8%
12pm: 25%
3pm: 31.3%
6pm: 37.5%
9pm: 43.8%
Sun:
12am: 50%
add Sat % for same hour to 50% for rest of day.
12pm: 75%
6pm: 87.5%
11:59pm: 100%
Obviously, this is just an ideal [people do sleep],
but can help us see if it is worthwhile to continue
[if we are only at 24% at 6pm on Sunday, it is obviously a lost cause;
but if we are at 80% we can make it with some concentrated effort].
>*< --- >*< --- >< --- >*< --- >*< --- >*< --- >*< --- >< --- >*< --- >*< --- >*<
Challenges:
10 by noon.
8 by 2pm
10 by 5pm
7 by 7pm
5 by 9pm
20 overnight by 10am
5 by noon
5 by 2pm
>*< --- >*< --- >< --- >*< --- >*< --- >*< --- >*< --- >< --- >*< --- >*< --- >*<

Last edited by SoccerSlave; 03-20-2011 at 01:56 PM..
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Old 03-19-2011, 12:11 PM   #2
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Default Re: CC#xx Code Green: 10% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sat 12pm] Noon Challenge: 8 games by 2pm. Ponder Food For Thought (top of post-very little needed if all help). Use Power boosts & angles for good leaps. Play right versi

Thanks SoccerSlave. I'm hoping we can pass this weekend the members of my communal contest club a get a bit discouraged after 5 straight weeks of failing. I'm almost done with my daily activities for the day and then I will sit down and play lily padz 2 for a couple of hours.
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Old 03-19-2011, 01:30 PM   #3
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Default Re: CC#xx Code Green: 14% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sat 2pm] Afternoon Challenge: 10 games by 5pm. Ponder Food For Thought (top of post-very little needed if all help). Use Power boosts & angles for good leaps. Play right

One of our accounts managed the Noon challenge:
8 games and 8666 points.

All have played at least one game, but I'll report them as they complete one of your challenges.

I hope we make it this week.
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Old 03-19-2011, 02:12 PM   #4
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Default Re: CC#xx Code Green: 14% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sat 2pm] Afternoon Challenge: 10 games by 5pm. Ponder Food For Thought (top of post-very little needed if all help). Use Power boosts & angles for good leaps. Play right

I'm trying! I am sooooo tired of losing. This isn't my best game, but I actually managed to pass level one twice so I got over 2000 points for each of those games. All together, I've probably played about 10 games. I'll try again later tonight when I have more free time.
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Old 03-19-2011, 03:30 PM   #5
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Default Re: CC#xx Code Green: 14% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sat 2pm] Afternoon Challenge: 10 games by 5pm. Ponder Food For Thought (top of post-very little needed if all help). Use Power boosts & angles for good leaps. Play right

I've played 24 games averaging about 1200 per game. It seems to me that not a lot of people enjoy this game, but the members of the communal contest club are working as hard as they can and we are hoping to win.
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Old 03-19-2011, 05:10 PM   #6
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Default Re: CC#xx Code Green: 20% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sat 2pm] Dinner Challenge: 7 games by 7pm. Ponder Food For Thought (at top-very little needed if all help). Use Power boosts & angles for good leaps. Play right version.

At least we seem to be making a steady dent.

On my main account, I did the afternoon challenge + some-
12 games, 19859 pts.
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Old 03-19-2011, 07:00 PM   #7
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Default Re: CC#xx Code Green: 22% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sat 7pm] Evening Challenge: 5 games by 9pm. Ponder Food For Thought (at top-very little needed if all help). Use Power boosts & angles for good leaps. Play right version.

Another account finished the Dinner Challenge:
7 games and 9461 points.

I was asked to mention that if you land by the hut you gain a life.
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Old 03-20-2011, 10:54 AM   #8
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Default Re: CC#xx Code Red: 34% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sun 10am] amChallenge: 5 games by noon. Ponder Food For Thought (at top-very little needed if all help). Use Power boosts & angles for good leaps. Play right version.

A family member tried to make the overnight, but got distracted by a movie.
They left me a note-
10 games, 15022 pts.

I think it is not looking good. Ask all your friends if they have played yet.
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Old 03-20-2011, 01:50 PM   #9
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Default Re: CC#xx Code Red-All Hands Needed: 40% of 65,255,000 points in Lily Padz 2 19-20Mar[Upd Sun 1pm] noon Challenge: 5 games by 2pm. We needed 101,000 games of 650 pts (beginner) - please help.Use Power boosts & angles for good leaps. Be sure #2.

A friend asked me to post her contribution:

8 games
9700 points

with promise of more if possible later this evening.
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