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Old 02-26-2011, 01:04 AM   #1
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Default CC#49: Code Impossible: 29% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sun 8pm]- Okay, time to call this one. We didn't even match the effort of the last Dex occurrence.

Sum 8pm :
Oh well, this one is history.

What's sad is that we didn't even match the effort of the last Dex event-
we reached about 88% of 58,500,000 or 51,480,000 points in November.

Now, at 8pm, we only have about 29% of 120,000,000 or 34,800,000 pts.

So many fewer people are making the effort.
And it seems Ganz likes setting unrealistic goals-
I mean, really, if we don't make smaller amounts they make the goal larger?

But, please, keep the faith & help out in the following weeks.
...and..
Thanks for all the efforts this week.
=============================================

Sun 9am: Urgent strategy.

Okay, this was almost Mission Impossible.
Last time at 58million pts we only got to 88%.
Now at double the goal, we are sinking.

BUT...
You can reach 1000 pts by level 4; 2000 by level 6. Many do better.
You can play to level 4 in less than 3.5 mins; level 6 in 5 mins.

We need about 96,000,000 points (80%).
For 1,000 players, this is 96,000 points, or 96 games reaching 1,000.
Get 2,000 players and it is 48 games of 1,000 or 24 to level 6.

Can you commit to this? Or as much as you can NOW?
Call your friends?
Try to get 25 games in by noon to show a visible climb.
If the chart climbs, more will play, especially for the 700KC incentive.
============================
Remember: Game is placed in order in Arcade under L for Lunar
==================================
The comments below have the most recent on top.
The Progress History is near the end of this post.

Please share your predictions, hopes, progress, challenges, hints.

Last time we got 47% and 41%, and so,
as Maxwell Smart would say, we missed it by THAT much.
Now we need twice as much, but could do it with 120,000 people
playing 1 game each with an average to 1,000 pts [4 levels].

Special call out for all old Tempest afficionados.
==================================
Update 1: Sat 2am
What are your strategies for hitting targets?
Which weapon upgrades should we definitely aim for?

Do you aim for the bigger guys first when they appear?

On level 5, is it better to eliminate the pesky midgets as they appear
and then go back to the giant monkey heads?

What is your best score/level this weekend?
==================================


Can you commit to complete one of the challenges posted in the titles?


It's Dex time again.
We'll be lasering those bots in hopes of getting 700KC.
Do you have specific plans for the moolah if we win?

I know I get better the more I play, but not a favorite.

I had hoped they would set lower sights this time over Dex's last appearance,
but they doubled the goal.

But, even if you can only score a few points one time, your effort will help.
Breaking down the goal, they are asking for 120,000 people to average
1 game reaching level 4 - about 1,000 points.
This is the one before the big Monkey Heads as dd says.
And I know there are some pros out there who get bigger scores.
What's your best?



The points on a level vary by what you hit, but not by much.
A few samples of the first few COMPLETED levels are:
Level 1 - 219 ; 226
Level 2 - 484 ; 508
Level 3 - 783 ; 806
Level 4 - 1075
Level 5 - 1463 [big heads]
Level 6 - over 1700
Any insights you'd care to share, or some cheerleading?

Good luck all!

=============================================
===================
Progress History: [*ssfr - see next section]
Sat:
1am - 0%; ssfr*-2.1%, behind 2.1%; need 2.13%/hr avg to end
2am - 0%; gain: negligible; ssfr 4.2%, behind 4.2%; need 2.17%/hr to end
3am - 0%; gain: negligible; ssfr 6.3%, behind 6.3%; need 2.22%/hr avg to end
4am - 0%; gain: negligible; ssfr 8.3%, behind 8.3%; need 2.27%/hr avg to end
5am - 0%; gain: negligible; ssfr 10.4%, behind 10.4%; need 2.33%/hr avg to end
6am - 0%; gain: negligible; ssfr 12.5%, behind 12.5%; need 2.38%/hr avg to end
7am - 1%*; 1%/hr gain; ssfr 14.6%, behind 13.6%; need 2.41%/hr avg to end
8am - 1.5%; .5%/hr gain; ssfr 16.7%, behind 15.2%; need 2.46%/hr avg to end
8:30am - 2%; 1%/hr gain; ssfr 17.75%, behind 15.75%; need 2.48%/hr avg to end
9am - 4%; 4%/hr gain; ssfr 18.8%, behind 14.8%; need 2.46%/hr avg to end right direction
10am - 5%; .5%/hr gain; ssfr 20.9%, behind 15.9%; need 2.5%/hr avg to end
11am - 7%; 2%/hr gain; ssfr 22.9%, behind 15.1%; need 2.51%/hr avg to end
12pm - 9%; 2%/hr gain; ssfr 25%, behind 16%; need 2.53%/hr avg to end
2pm - 10%; .5%/hr gain; ssfr 29.2%, behind 19.2%; need 2.65%/hr avg to end ?slowdown
5pm - 14%; 1.3%/hr gain; ssfr 35.4%, behind 21.4%; need 2.77%/hr avg to end
9pm-ish - 18%; 1%/hr gain; ssfr 43.8%, behind 25.8%; need 3.04%/hr avg to end
(thanks Rachel)

*just showing overnight accumulation

Sun:
9am - 20%; negligible/hr gain; ssfr 68.8%, behind 48.8%; need 5.33%/hr avg to end
10am - 21%; 1%/hr gain; ssfr 70.9%, behind 49.9%; need 5.64%/hr avg to end
11am - 22%; 1%/hr gain; ssfr 72.9%, behind 50.1%; need 6%/hr avg to end
1pm - 24%; 1%/hr gain; ssfr 77.1%, behind 53.1%; need 6.9%/hr avg to end
3pm - 25%; .5%/hr gain; ssfr 81.3%, behind 56.3%; need 8.33%/hr avg to end
8pm - 29%; .8%/hr gain; ssfr 91.7%, behind 62.7%; need 17.75%/hr avg to end


>*< --- >*< --- >< --- >*< --- >*< --- >*< --- >*< --- >< --- >*< --- >*< --- >*<

Steady Start-Finish Rate [SSFR]

If we worked at a steady rate from start to finish,
the pace would be just under 2.1%/hr [100%/48hrs], and
our milestones to keep pace to finish successfully would be:
Sat:
12am: 0%
1am: 2.1% [2.083333...%]
2am: 4.2%
3am: 6.3%
4am: 8.3%
5am: 10.4%
6am: 12.5%
9am: 18.8%
12pm: 25%
3pm: 31.3%
6pm: 37.5%
9pm: 43.8%
Sun:
12am: 50%
add Sat % for same hour to 50% for rest of day.
12pm: 75%
6pm: 87.5%
11:59pm: 100%

Obviously, this is just an ideal [people do sleep],
but can help us see if it is worthwhile to continue
[if we are only at 24% at 6pm on Sunday, it is obviously a lost cause;
but if we are at 80% we can make it with some concentrated effort].

>*< --- >*< --- >< --- >*< --- >*< --- >*< --- >*< --- >< --- >*< --- >*< --- >*<

Challenges:
6 quick by 6am
4 quick by 8am
11 by 11am
6 by 1pm
10 by 5pm
20 by midnight
25 ASAP
doa

Last edited by SoccerSlave; 02-27-2011 at 09:03 PM..
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Old 02-26-2011, 02:26 AM   #2
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Default Re: CC#49: Code Orange: 0% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sat 2am]- Predictions? Plans? Strategies? For #36/Nov/58,500,000 we missed; Need 120,000 earning 1,000[4 levels]. First challenge: 6 quick games by 6a

Great info.

I just aimed for level 4, did not finish it but still got 1041.

I'll definitely do my 6 by 6 before heading to bed.

So 6 down, 119,994 more to go

p.s. We [family] will definitely do more this weekend, but wanted to start the ball rolling.
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Old 02-26-2011, 09:52 AM   #3
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Default Re: CC#49: Code Orange: 4% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sat 9am]- Predictions? Plans? Strategies? For #36/Nov/58,500,000 we missed; Need 120,000 earning 1,000[4 levels]. Mid-morn challenge: 11 quick games b

I'll add some more to that total.

I did the 6 by 6am challenge too, getting 1314, 1942, 1243, 1239, 1002, 1853

So my high so far this weekend is 1942 and total is 8593.
So you could count it for 8 more toward that 120,000.

Come on everyone, zap those 'bots.
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Old 02-26-2011, 05:21 PM   #4
Meowme1948
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Default Re: CC#49: Code Orange: 10% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sat 2pm]- Predictions? Plans? Strategies? For #36/Nov/58,500,000 we missed; Need 120,000 earning 1,000[4 levels]. Midday challenge: 10 games by 5pm H

I played on all my accounts but it is not saying I am entered. Anyone having that problem?

ok went back and redid them all again and this time it says I am entered. Wierd. This time I went to the contest and then brought up the arcade and went it that way. Oh well at least it worked.

Last edited by Meowme1948; 02-26-2011 at 05:21 PM..
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Old 02-26-2011, 09:16 PM   #5
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Default Re: CC#49: Code Orange: 10% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sat 2pm]- Predictions? Plans? Strategies? For #36/Nov/58,500,000 we missed; Need 120,000 earning 1,000[4 levels]. Midday challenge: 10 games by 5pm H

I haven't been on much today and have contributed at all yet, but I'm going to play 37 games or more before I get off for the night.


Looks to be about 18% 9:20 kinztime

Last edited by RachaelC10/20; 02-26-2011 at 09:20 PM..
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Old 02-27-2011, 11:25 AM   #6
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Default Re: CC#49: SOS Code Black: 22% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sun 11am]- ALL hands - Commit to 25 games/1000pt(level4)/account to salvage. Challenge: 25 games ASAP - HELP!

The competition meter isn't moving too much today

I'm 10 games in for today, first half were nasty 783 consistantly. Switched to a mouse and on the last 5 managing to reach level 4 - highest score I've managed to get to is 1010

I kinda stink at this one but I'll definitely do 25 games or more


Finally hitting level 6 and 1703 score

Last edited by Lrnpanda; 02-27-2011 at 11:36 AM.. Reason: a little better...
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Old 02-27-2011, 11:43 AM   #7
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Default Re: CC#49: SOS Code Black: 22% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sun 11am]- ALL hands - Commit to 25 games/1000pt(level4)/account to salvage. Challenge: 25 games ASAP - HELP!

I just got 1645 in 4 minutes.

I'll do my best for the 25. I have a practice at 3pm, so only have about 2 hours I can spend on this.


Let's spread the word. I'll put pleas in a few threads.

Good luck everyone.
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Old 02-27-2011, 12:45 PM   #8
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Default Re: CC#49: SOS Code Black: 22% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sun 11am]- ALL hands - Commit to 25 games/1000pt(level4)/account to salvage. Challenge: 25 games ASAP - HELP!

Wow! Really really slow start. At 12:45 pm KT on Sunday only at about 22%. I do not like this game much. I find it easier to stay in one place and not move around much, only move when bullets are coming my way. I like the power that shoots out 3 bullets, I think it is light blue. I will play some now and have my son play. He seems to be much better at this game then I am. He gets up to level 5/6 every time. Good luck!
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Old 02-27-2011, 01:55 PM   #9
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Default Re: CC#49: SOS Code Black: 24% of 120,000,000 pts in Dex Dangerous & the Lunar Lugbots 26-27Feb[Upd Sun 1pm]- ALL hands - Commit to 25 games/1000pt(level4)/account to salvage. Challenge: 25 games ASAP - HELP!

I did my games. i am really bad at this, but i made a total of about 4,000.
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